TOGETHER
The TOGETHER project aims to foster digital creativity of young generations by leveraging the “service learning” methodology and applying it to secondary schools, with the aim to engage students in community-valuable activities of digital transformation for cultural heritage resources, protecting and enhancing its value as community’s cultural assets. Started in May 2021, the project will […]
ERA4SE – Nuturing the new force of Erasmus Champions in School Education
Nuturing the new force of Erasmus Champions in School Education – ERA4SE is an Erasmus + project in the school education field, started in December 2020, with a duration of 24 months. The project aims to boost schools motivation and capacity to successfully generate, participate, implement and valorize Erasmus+ initiatives. Over time, the role of the […]
BuiltIT! – Build your future piece by piece
Build your future piece by piece – BuildIT! is an Erasmus + project in the adult education field, started in November 2020, with a duration of 24 months. The project aims to share an innovative educational methodology to provide useful tools and know-how to adult educators in their teaching programs. Through this method, called Building […]
TRUE – Transparency of Learning Outcomes through Blockchain Technology
Transparency of Learning Outcomes through Blockchain Technology – TRUE project aims to develop an integrated training strategy for the uptake of blockchain technology in Higher Education Institutions (HEIs) across Europe. One of the issues evidenced at the proposal stage was the little standardisation of student records in European universities. Currently, there are two credits standards used […]
NO ONE BEHIND – Providing digital skills for adults living in rural areas
The project aims to equip adults living in rural areas with the right digital skills to become “digitally competent citizens”, allowing them to access to lifelong learning activities improving their daily life and providing them new job opportunities. According to EU recommendations, key competences are important for each individual, both for personal development and for […]
SkillsMatch – Matchmaking between digital competences gap of adult educators and e-learning offer
SkillsMatch aims at developing a matching tool between digital competences gaps of adult educators and e-learning offer. Adult education has gained a lot of attention in the last years, due to its massive increase across the EU Member States. Education of adult citizens is contributing to tackling many of Europe’s most pressing challenges, such as […]
EGGS – StudEnts fight food and packaging waste throuGh entrepreneurial education and Game-baSed learning
EGGS is aimed at increasing the sense of initiative and the entrepreneurial spirits of students (11-15 years old) in order to increase their school engagement, sense of responsibility and digital competences. Indeed the project foresees the creation of the EGGS online game, where students will learn and play online on how to be food waste […]
SmartyourHome
SmartyourHome is an Erasmus plus project based on very positive experiences with online training for seniors. It approaches the very innovative topic of smart homes, specifically targeting senior individuals. The link between smart homes and seniors is evident: a smart home allows seniors to stay at home longer, in good comfort, safely, and with adapted […]
Special Intimacy Needs Educator (SINE)
The European project SINE (Special Intimacy Needs Educator) aims to train educators, social workers, health workers and family members of people with disabilities in the area of sexuality and sexual physiological needs of the disabled to whom it is addressed. The project promotes and raises awareness about the issue of sexuality in disabled people. It […]
SILVER CODE
The project aims at developing digital literacy for elder citizens and especially learning basics on how to program. The Digital Agenda is so much relevant to the EC, that it is one of the 7 pillars of the Europe 2020 Strategy, proposing to better exploit the potential of ICTs in order to foster innovation, economic […]
WOMEN POWER CODE
The project WOMENPOWERCODE aims to educate adult women (with ages above 40), in order for them to understand and learn coding to improve their daily life by using INTERNET OF THINGS. The main premise states that it is never too late to acquire Knowledge, Skills and Competences in any field of learning. WOMENPOWERCODE is a […]
LEARNERS MOT
The project seeks to contribute to empowerment of adult educators with the knowledge and skills necessary for a greater involvement of older people into lifelong education through effective outreach, guidance and motivation. To do this, different motivational strategies and techniques will be offered to adult educators, who will test them in their adult education centres […]
EDIPUS – European Digital Portfolio for University Students
European Digital Portfolio for University Students – EDIPUS is a two year European project, made possible through an Erasmus + grant awarded by the National Office in Cyprus. The core objective of the EDIPUS project is to enhance the chances of employability of students and young job seekers in Europe. Please download the press release […]
EDU-CODE – Fostering Coding Education in Europe
Fostering Code Education in Europe – EDU-CODE is a two year European project, made possible through an Erasmus + grant awarded by the National Office in Spain. The project intends to deliver a completely innovative training system based on gamification and interactive tools, helping adults to acquire basic knowledge of computer programming and promote an […]
E-KITOUR
E-KITOUR, made possible through an Erasmus + grant awarded by the National Office in Lithuania. The project proposal aims at launching a transnational training program devoted to European rural tourism providers.
QUADRAT – Quality Assurance Drivers for Adult Training
Grundtvig –Multilateral Project: QUADRAT project proposes the development and delivery of a training course and innovative software support, addressed to managers, administrative staff and trainers of adult training institutes in the subject of Quality Management.
STEP 4 All – Supporting Training on European Projects for All
Leonardo da Vinci – Multilateral Partnership: The project intends to create a network of VET stakeholders with the purpose of promoting transnational cooperation and exchange of best practices in the sector of vocational training on project management and procedures to access European funds. Download the newsletters here and visit STEP4all website